If you're like most people in the geek community, you've probably played PokemonGo at some point in the last month. Maybe you're a diehard Pokefan who's been with the franchise since the first games. Maybe you're like me and never had much interest in the games until this one. Maybe you're somewhere in between. Regardless of your prior experience, it seems like everybody has at least dipped their toe into the pool Niantic created. In fact, it seems that if you haven't you're the odd person out.
If you jumped on board with the game in its first week, you likely got used to a radar system featuring the nearest pokemon to you with small footprints giving you an idea of how close the individual critters were to you. If you joined a couple of weeks later, you never had the advantage of this radar system, because a major system error allowed the radar to only display three footprints, making every pokemon seem as far away as the radar would detect.
With the official system down, several apps and websites rose up to try to fix the user experience. However, they did more than that. The improved the system.
Among the earliest of the apps was Pokeradar, which allowed players to report where and roughly when (night or day) they caught a specific pokemon so that other players might use that information later to try to catch the rarer finds (because no one cares about Rattatas and Pidgey's when you get a hundred of them walking around the block). This app swiftly gave way to Pokevision and Pokewhere, which actually pulled information from the PokemonGo servers, and informed players where pokemon had popped up and how long they'd been there.
Niantic, the developed of PokemonGo, went on record as saying that these apps defeated their intentions with the game. This statement seemed odd when in the same interview the developed commended players who'd been using things like ceiling fans to cheat the walking system in order to hatch eggs in the game. A few scant days after those quotes went public, Pokevision and Pokewhere were down, and PokemonGo did away with the notion of tracking altogether by removing the step indicators.
Technically Niantic was in their rights to shut the sites down as they obtained their data by breaking the Terms of Service for PokemonGo, but a major question has been raised- Were they right to do so?
In the original Pokemon games, players would wonder around until they found a pokemon. If they hadn't seen the critter before, there was no way to track it. Once you'd seen a pokemon, things changed. Additionally, pokemon would occasionally disturb grass, sending up a location where the player should go to find a pokemon.
PokemonGo eschewed these things. If you see a Vaporeon, you won't automatically track others. Grass moves ad nauseum around the map, but moving to those locations more often than not yields no results.
Even the initial radar system would show pokemon that were up to a hundred yards away, without any instruction as to how to deduce in what location or direction the pokemon were. You had to watch the footprints and logic your way in the right direction.
With the step system broken, you could wonder around and never find the pokemon you were seeking. I personally wondered around several blocks in midtown trying to track an Aerodactyl that never materialized, despite covering the area it claimed to be in until eventually it despawned. It was frustrating, especially in 90 degree heat.
Contrarily, systems like Pokevision would tell you roughly where a pokemon was. He could be 8 blocks from me, and it was my choice to try to hike up there before the critter despawned. Despite claims of accuracy, none of these systems ever displayed every pokemon in an area as frequently pokemon would appear on my radar that never appeared on Pokevision.
As mentioned above, Niantic claims that these apps defeated the intention of the game. Maybe that's true, but they opened the game up, and, I would argue, inspired people to play the game more and explore locations that they never would have with the game alone.
Let me give an example from this past week:
My wife and I went out for dinner. We ate and a pokemon we both wanted popped up on the radar. It wasn't anything super rare, but it would be helpful for leveling up pokemon we both already had. We walked the couple of blocks to where that pokemon was. After we both got it, we saw another pokemon on the radar, and walked toward their locations. We drifted down a couple of streets to hit a couple of pokestops, and kept going because another pokemon popped up on the radar a couple of blocks down. We followed this system for a couple of hours and trekked through adjacent neighborhoods we'd never explored before. We never would have gone down half the streets we did without knowing there was something down them.
That wasn't even the first time we'd done that. The previous Saturday a straight line journey to the subway turned into a 3 hour trek around the Bronx as new pokemon kept popping up and we kept following them. It then turned into another few hours in Manhattan running around Central Park because new pokemon kept popping on Pokevision in little corners we wouldn't have explored otherwise.
We put in over 10 miles of walking on Saturday and Sunday hiking down side streets in pursuit of Eevees, Squirtles, Charmanders and a pair of Drowzees.
We would never have gone so long or explored so much if we merely had a radar that gives no direction, or no peek at what's over the horizon.
Tonight, we pulled out our apps and walked back across the Bronx, a similar distance as we'd intended the prior Saturday. However, with Pokevision down, we had no reason to creep into the side streets. We walked in a pretty straight line, and saw very little that wasn't a Pidgey or Rattata. Who knows what else may have lurked a few blocks away off the beaten path. If a Snorlax had popped onto the bottom of the radar, I never would have seen it, and I wouldn't have known where to look for it. This is the Bronx, there are tons of side streets, and by all accounts a pokemon could be hiding within a hundred yards of you in any direction. That's a lot of ground to cover with a lot of streets to cross.
Niantic wanted people to get outside and explore. We're more inclined to explore when we have a direction. When we have faith something good is beyond the horizon. A radar full of Pidgeys doesn't make me cut down streets I haven't explored before, it makes me think nothings out there today and I should go home and see what's on Netflix.
Conversely, since the shut down of Pokevision, I've seen numerous accounts of player who live in rural areas (which I used to before I moved to NYC), who depended on those apps to tell them where anything was. Rural players tell tales of walking more than a mile and, due to PokemonGos algorithm which spawns pokemon based on population, encountering a single Pidgey. If those players wanted a Squirtle or a Snorlax it would take a lot of aimless wandering with little to show for it otherwise.
Niantic seems to believe that the joy of the game is aimless wandering. The throw 50 Rattata's at a player, believing that the person will "catch 'em all", but no one will. In the city most players walk by Rattata's, Pidgeys, Weedles and Spearows as if they were the actual vermin in the real world. However, when a Vaporeon spawned in Central Park, players abandoned their cars to go catch it.
Players want a goal. Something to chase with some direction. Pokevision and Pokewhere gave that to players. It showed them the thing they could get by logging in another half mile of walking. It made them play for another 10 minutes because that pokemon they wanted just spawned on the map, and if they hurried they could get it. It made them add another 10 because after the first critter, something new popped up. And then again and again.
My wife coined the term "pokewalking" on Friday. It's when someone is walking to something, but it takes them double or triple the time it normally would because they're going out of their way the whole time to grab this pokemon or that.
Without direction, fewer people are going to do that.
I understand that Niantic had a vision. But as anyone who has ever run a game of D&D will tell you, more often than not the vision of the game designer falls to the wayside in the interest of providing the gaming experience that the players want. A carefully plotted dungeon crawl gives way to impromptu exploration of a swamp because players took interest in a throw away story point.
I also understand that Niantic has had constant server issues since the launch of PokemonGo. While these issues seem almost entirely due to the unexpected rabid response to the game, it has been said that outside apps pulling data from the servers does make the servers less stable. However, if Niantic is unwilling to provide the information that the third party apps are, it would appear in the best interest of all parties for them to form deals and partnerships which allow access to the information in ways the servers can handle.
However, at the moment Niantic has created the appearance of wanting to ignore all complaints about tracking in the game, while disabling those third party apps that allow for such tracking. It wants to keep players in the dark because that darkness matches some initial vision for the game. A vision users don't seem to want.
Users are already demanding refunds for in game purchases on iTunes and through GooglePlay. Others are rage quitting. The number doing either or both remains to be seen, however the general consensus is that Niantic is failing to listen to player desires. Moreover, this refusal to listen and inability to address player concerns seems to arise because Niantic is more concerned with rolling out the game in new locations than it is with fixing the app in those areas that already have it.
But, if Niantic can't keep up with the game in the regions that have it, how will is keep up with even more regions as they each report the same (and different) problems?
Niantic had an issue. Others stepped in to offer solutions. Those solutions expanded what people could do within the game, and caused people to play the game more, and play longer. Niantic gets angry that others are fixing its problems, and letting players play in a way they want, as opposed to the narrow way Niantic wanted. Niantic removed its own tracking and immediately struck down all third party tracking.
That's not fixing a problem. That's thumbing your nose at those who bring it to your attention.
If Niantic wants PokemonGo to have legs, it needs to address the most common player problems, tracking being first and foremost among them. If Niantic isn't willing to address the problems, and allow others to expand on its game in a way players seem to overwhelmingly support, it risks PokemonGo being merely a flash in the pan game that players recall as "that thing we did back in July".
The solution is pretty clear Niantic. Please swallow your pride and get it done.






